Curse of the Crimson Throne
Imps and Dragons
As you leave the castle, allow me to enlighten with a bit of the history of Korvosa.
A student at the Acadamae is required to undertake several dangerous steps in order to graduate, one of which is the summoning of an imp. Many students opt to take imps as familiars because of this, but just as many fail and let those imps get loose.
As a result, imps are a constant problem in Korvosa. Nests of them lurk in the eaves of the city’s Shingles, often attempting to ally with or manipulate city gangs. Fortunately, the indigenous house drake population are quite adept at keeping Korvosa’s imp population under control.
The Korvosan house drake is not a true drake, but rather an unusual local variant of the more common pseudodragon—an example of how a creature placed under extreme conditions might adapt and evolve to grow stronger.
In this case, house drakes are the result of brutal and violent predations upon their pseudodragon ancestors by Korvosa’s imps, who began to become a true infestation in the early years after the Acadamae was founded and its students began accidently releasing the little devils into the urban wilds after failing to claim them as familiars. These imps found Korvosa’s indigenous pseudodragons to be a delightful (and delicious) population to torment, for there was little that the pseudodragons could do against an imp’s defenses.
It wasn’t long before the most able, wise, and stubborn of the city’s pseudodragons began fighting back, chewing on silver coins to build up traces of the metal in their teeth and stings to be able to penetrate their enemy’s supernatural skin, focusing their studies on magic to see through impish invisibility and recover from the constant fights, and gorging on fat dream spiders to develop a befuddling breath weapon.
The evolution of the pseudodragon into the house drake took only a few generations, quickly enough that many scholars suspect the outside influence of a mysterious patron of some supernatural source.
Now, two or three times per year, the imps and house drakes take to flight in the skies above Korvosa to engage in mass battles, and the recent events in the city trigger more conflicts between them.
Suddenly, as you walk beneath the clouded sky a sharp pain courses down your In this event, a pair of imps swoops down to attack the PCs, seeing them as easy sources of gold and targets for mayhem. On the second round of combat, four house drakes swoop in to attack the imps, likely saving the PCs from being savaged by the tiny outsiders.
The house drakes generally avoid contact with humanoids and don’t stick around long after the fight is over, but at your discretion, if a PC saves one of the creatures, it might stay long enough to use its healing magic on the PCs as a reward.